CONVERTING INTERLOCK TO
SILHOUETTE
...or vice versa
So maybe you've been playing Cyberpunk (or Mekton) and want to
see if the Silhouette system works for your group. Conversion is
fairly simple, though I'll warn you from the get-go: There isn't
a 1:1 conversion between the two systems. However, the tables
herein should give you a good basis for converting a character
over. Also, don't expect a "standard" character in
Interlock to be equivalent to a "standard" character
constructed in Silhouette, the point systems used for Stats and
Skills are linear in Interlock, but semi-exponential in
Silhouette.
So we'll begin with your STATS.
Interlock stats are based on a 1-10 scale, with 6 being the
human average. Silhouette uses a zero average with the
"normal" human distribution between +/-2, with
especially high or low (+3 or higher, -3 or lower) being
extremes. This part is easy... Overall, I'd normally say a
"60 point standard" Interlock character will end up a
few points ahead of a "30 point standard" Silhouette
character.
Let's do a quick review for those just tuning in:
What do the stats really mean?
INTERLOCK
- Attractiveness (ATTR):Pretty obvious.
How good looking are you?
- Body Type (BODY or BT): Measure of both
physical mass as well as overall physique and fitness.
- Cool (COOL): How well you perform under
pressure, fear, pain, torture, intimidation, etc. Pure
strength of will, as it were.
- Empathy (EMP): How well you relate to
other living beings -- people, pets, etc. Humanity is
derived from this stat.
- Intelligence (INT): A measure of general
problem-solving ability, noticing things, and memory.
- Luck (LUCK): Pretty obvious... In both
CP and Mekton, you could also "burn" Luck
points to modify your dierolls.
- Movement Allowance (MA): A measure of
your character's speed, how fast they're capable of
moving. Also equivalent to how far your character can run,
in meters, in a 3.2 second turn.
- Reflexes (REF): Manual dexterity and
physical coordination.
- Technical Ability (TECH): How good the
character is at technical stuff -- repairs, building
things, etc. Artistic skills (music, paint & draw,
etc) are also functions of a character's Technical
Ability. Go figure...
- Education (EDU): Statistic found in
Mekton Zeta. General statistic representing the overall
learnedness of your character. Kinda odd, since I thought
that was what the General Knowledge skill was for. Go
fig... For conversion purposes, you may
"average" EDU and INT to determine the
Silhouette statistic KNO.
SILHOUETTE
- Agility (AGI): Manual dexterity,
reflexes and physical coordination.
- Appearance (APP): Hey, lookit that. How
good lookin' you are.
- Build (BLD): Measure of a character's
physical mass.
- Creativity (CRE): Creative ability. Also
artistic talent, problem-solving ability, as well as
improvisational ability.
- Fitness (FIT): A measure of the physical
fitness of a character. Averaged with BLD yields a
character's strength.
- Influence (INF): How well you relate to
others, or manipulate them. Actors, car salesmen, and
politicians have high INF stats.
- Knowledge (KNO): Overall intelligence
and knowledge. Some aspects of problem solving ability,
as well.
- Perception (PER): General perceptiveness
of the character. How good they are at noticing things.
- Psyche (PSY): Mental stability, angst,
and many other characteristics that are hard to quantify
(like luck). Characters with especially low PSY (-2 or
lower) will exude "bad vibes". If you're using
rules for Anime Existential Angst, you may
"burn" a point of PSY for a single-point
increase in a stat or skill, but only until whatever
problem caused the Angst is solved. Then the bonus
disappears, but unless XPs are spent to restore PSY, the
point of PSY remains spent.
- Willpower (WIL): Sheer strength of will.
High WIL characters will be incredibly stalwart.
Equivalent to COOL, if you hadn't already guessed.
- See either the Heavy Gear, Jovian Chronicles, or Tribe 8
rulebooks to see how to determine Stamina (STA),
Health (HEA), Strength (STR),
and other "secondary" statistics.
THE STATS |
THE RATINGS |
INTERLOCK |
SILHOUETTE |
ATTR |
APP |
BODY |
BLD &
FIT |
COOL |
WIL |
EMP |
INF &
PSY |
INT |
KNO &
PER |
LUCK |
PSY |
MA |
FIT |
REF |
AGI |
TECH |
KNO &
CRE |
|
INTERLOCK |
SILHOUETTE |
1 |
-3 |
2 |
-2 |
3 |
-1 |
4 |
-1 |
5 |
0 |
6 |
0 |
7 |
+1 |
8 |
+1 |
9 |
+2 |
10 |
+3 |
|
As you can see, the stats don't match up perfectly. Don't
worry about it... It's not too difficult to figure out whether or
your character's Empathy score of 8 should be either a +1
Influence or a +1 Psyche (Hey, if your GM is really generous, you
could get both, but I wouldn't recommend it, as too many bonuses
gets out of hand really fast). So this is when you start really
thinking hard about how you see the character...
A good rule of thumb for stats is this:
- 1 in 10 people will have a +1 (or -1)
- 1 in 100 will have a +/-2
- 1 in 1000 (or more) will have a +/-3
Examples:
He's got a BODY of 9. Is he physically HUGE (+2 BLD is between
95 and 115kg, 200-250lbs), or is he just incredibly fit, say
180lbs (90kg) and just ripped? In the first case, I'd probably
give a +2 BLD and +1 FIT, and for the latter, a +1 BLD and +2
FIT.
Ellie, your netrunner, has a INT of 8. Depending on whether or
not you see her as being highly educated and knowledgeable (+1
KNO), or is she more creative (+1 CRE)? Book-learning (KNO), or
Improvisation (CRE)?
So now let's try out the SKILLS...
Interlock uses the same 1-10 scale, and Silhouette uses a 0-5
scale. The little listing I've got on the Cyberpunk Skills List explains
how Silhouette breaks down the skill levels. A good rough
estimate of skill level is to divide the Interlock skill rating
by 3 and round up.
SKILL LEVEL
CONVERSIONS |
INTERLOCK |
SILHOUETTE |
DESCRIPTION |
1 |
0 |
Unskilled |
2 |
1 |
Basic |
3 |
1 |
Basic |
4 |
2 |
Professional |
5 |
2 |
Professional |
6 |
2 |
Professional |
7 |
3 |
Expert |
8 |
3 |
Expert |
9 |
3 |
Expert |
10 |
4 |
Elite |
12+ |
5 |
Legendary |
|
Obviously there's some skill overlap between Interlock and
Silhouette versions of skills, and other skills are outright
missing. There's also some skills that exist in Cyberpunk and not
Silhouette and vice versa. Additionally, Silhouette has neither
limitations on skills, nor Special Ability skills. Take a gander
through the Silhouette Cyberpunk Skills
List and see what fits.
At this point, converting the character is
almost-but-not-quite like building a whole new character...
Wrapping Up...
Take a look at your character, see how things worked out.
For kicks, add up how many character points and skill points
you've spent, and compare that to the book values for a
"standard" player character (30 stat points and 40
skill points in Silhouette).
FYI, Silhouette Stat and Skill costs are in the table below:
Stat |
Cost |
-5 |
-16 |
-4 |
-9 |
-3 |
-4 |
-2 |
-1 |
-1 |
+0 |
0 |
1 |
1 |
4 |
2 |
9 |
3 |
16 |
4 |
25 |
5 |
36 |
|
Skill Level |
Cost |
0 |
0 |
1 |
1
(2 if Complex) |
2 |
4
(8 if Complex) |
3 |
9
(18 if Complex) |
4 |
16
(32 if Complex) |
5 |
25
(50 if Complex) |
|
Negative Costs
for Stats are a Rebate...
You get X number of points back. |