THE COMPENDIUM OF MODERN
ARMAMENTS 2041
AKA: The Big Fraggin'
Book of Bang-Bangs
OK. I like guns. Really like guns. They're fun, they're stylish.
More importantly, they look cool. The generic lists of weapons
that many game systems supply (Silhouette/Heavy Gear/Jovian
Chronicles included) usually tend to be very image-light. I'm a
very visual person... Plus, I like a little more variety and
style than the "Generic 9mm Pistol" allows. Even if
they do have equivalent game stats, the choice between carrying a
Beretta or a Smith & Wesson says a lot for a character's
personal style. So I decided to put this together, both for my
benefit and for my players and to give me something to do. I've
spent a good 2+ months (and ongoing...) of work on this thing; my
wife suggested that for all the work I put into it, I should at
the very least, share it! So here it is... It will be coming
online incrementally and new weapons added as I find new guns to
convert. Also, much of the weapons listed here are either
conversions of, or inspired by real world weapons, or those
weapons of CP2020, BGC, Appleseed, Ghost in the Shell, Rifts, and
others which I was particularly fond of. Please note that the
setting is for my slightly odd Cypherpunk (for lack of a better
name...) 2041 campaign, and names, numbers, characteristics (e.g.
caseless vs. cased), etc. have been adjusted to my particular
game world and tastes.
Images are thanks to the numerous webpages (BlackHammer Project, DataFortress 2020, Autumn Blade, and more) and books (RTG, Palladium RIFTS) from where I've borrowed them. I'd also like to thank DP9 and RTG for developing such cool games... If anybody wants to know what method I used to convert most of the Real Life weaponry, click here for info.
Please let me know if you like what you see here, especially if you use this as a reference for your games. Nothing will inspire me more to keep this page updated than people using it. The mailto: link at the bottom has my addy attached. And hey, if you've got cool pictures or anything you'd like to see added, please let me know.
Section I: Handguns
Holdouts, raceguns, security irons... Everything you could need
in personal protection, manufactured by many of the world's
manufacturers, such as Heckler & Koch, Beretta, Ruger, and
more! Nearly every caliber, from lowly .22LR to the mighty 13mm
Ultramax!
Section II: Machine Pistols &
SMGs
Just what you need to be your friendly neighborhood terrorist or
bodyguard. Also the security specialist's best friend! Decent
firepower in a nice concealable package. Every good covert
operative should have at least one SMG in their arsenal. All
listed SMGs fire handgun caliber rounds (9mm, 10mm, etc).
Compact, "carbine" or short-styled weapons firing rifle
caliber rounds are listed under Rifles.
Section III: Rifles
Hunting, combat, assault, and shotguns... Generally automatic
(ROF-capable), though civilian-class weapons usually are
semi-auto only, and chambered for rounds subtantially more
powerful than those for handguns. Rifles also enjoy a
substantially longer range and penetration capability than most
handguns, but are also substantially larger, louder and harder to
conceal. Nothing better for making a statement of "I mean
business!" However, having this kind of firepower exposed
does tend to make you the biggest threat (and thus target).
Section IV: Sniper Rifles
One bullet, one shot, one kill... Or so they say. These are the
tools of the trade, ranging from a fairly light 5.56x45mm to even
the mighty 12.7x99mm (.50BMG). Reach out and kill someone...
Section V: Heavy & Advanced
Weapons
Typically support weapons, these are comparatively specialized
(Advanced Weapons are even moreso!) weapons, typically assigned
at the squad level or higher (in the case of Advanced Weapons).
LMGs (such as the ever-popular M60D), HMGs (Ye olde' M2 .50cal),
missile and grenade launchers (eg LAW and M203), fall under Heavy
Weapons. Advanced Weapons include laser and particle cannons, as
well as railguns (Rhinemetal EMG-85). Potent, but expensive and
cantankerous...
Section VI: Vehicular Weapons Systems
Section VII: Melee Weapons
So you prefer being up close & personal while you're
dealing out the pain, huh... Well then this section's for you!
We've got "conventional" weapons such as knives,
bayonets, swords and spears. We've also got a wide selection of
more "advanced" melee weapons, such as nano-serrated
vibroblades, to orbital alloy mono-blades, and the ever-popular
stun-baton and contact taser!
Section VIII: Grenades &
Explosives
[Coming Soon]
Appendix I: Ammunition
Ball, Hollowpoint, Armor-piercing, we got 'em all! (Well, all the
ones I could think of a game mechanic for) Also includes a
quick-reference table for each caliber (9x19, 5.56x45, etc) and
the adjusted Damage Multiplier (DM) for each type.
Appendix II: Weapon Modifications
Laser sights, smartchipping, silencers & suppressors and
more! Everything you could want to have the most tricked-out
boom-stick on the block!