SILHOUETTE
CYBERPUNK
ROLES & ARCHETYPES
Since Silhouette is not dependent on Roles for "Special Abilities," these conversions are less conversion and more Archetypes. The archetypes will typically spend anywhere from 20-30 of a character's 40 starting Skill Points. The remaining points should be spent by the player to "flesh out" their character, and build something hopefully beyond the archetypical Solo/Tech/Geekboy.
LIST OF ARCHETYPES
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Description |
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Hired gun, hitman, and general professional killer. Ever see The Professional, The Replacement Killers, Grosse Point Blank? Each of these movies' main characters (and a few of the supporting cast as well) would be considered Solos. |
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A slightly more refined variant on the Solo, Eurosolos are considered to be the elite of the urban mercenary society. Typically with better training, better style, and typically a much more professional demeanor. The relationship is similar to that between Rambo (Solo), and James Bond (Eurosolo). Oh, and if you hadn't guessed, they're usually from Europe (duh), or received their training there. |
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A Solo who's sold out to a corporation, e.g. a corporate hired gun. Corporate Operatives are commonly assigned to the grey and black ops, with corporate espionage/counter-espionage as their most common assignments. |
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Back in the early days of the 21st century, many militaries experimented with heavily cybered troops. Some are full-conversion cyborgs, whereas most are humans with large amounts of cyber implants (optics, limbs, neuralware, etc). In much of the military downsizing, many of these troopers were discharged, and many retained their cyber. |
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A solo who works for (typically) an individual, or group thereof. Hired as a "security specialist," it is the bodyguard's duty to ensure that no harm comes to the "principal" -- the one being guarded. Principals range from bureaucrats and diplomats, to corporates, to musicians and criminals. These jobs typically pay well, but part of the deal is that you might have to lay your life down for theirs... |
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Skip-tracer, private investigator, or court-appointed "judge, jury, & executioners," Bounty Hunters have the duty of tracking down criminals and bringing them to justice...dead or alive. Many ex-bounty hunters have become corporate operatives, and bodyguards, as much of their training makes them excellent at extractions -- or preventing them. |
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The Street Samurai is one of the 21st century's more common urban warriors. Where the Solo is a mere killing machine, the Street Samurai adds a little more style. The Street Samurai are commonly ex-Corp solos gone "ronin" -- taking to the streets. Consider the Street Samurai to be the "city-focused" Solo, which is reflected in their additional skills (Style, Streetwise, etc). |
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The Shinobi are both assassins and spies, using their stealth (and a wide range of other useful skills) to both outsmart organic and electronic security. Additionally, they tend to focus on close-range combat, optimizing on their stealth and the variety of means to incapacitate (both lethal and non) their foes. |
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The Exo-Trooper
is given specialized training in the use and application
of a wide variety of anthropomorphic combat systems, the
grand majority of which utilize some form of linear frame
or other master-slave control mechanism. Exo-Troopers
are most commonly associated with the military, but
security teams (e.g. E-SWAT) and even some corporate
units are beginning to field Exo-Suits in increasing
numbers. A similar occupation is the Strider Pilot, replacing Pilot (Exo) and Gunnery (Exo) with Pilot (Strider) and Gunnery (Strider). Striders are typically non-humanoid walking vehicles, such as the Fuchikoma and Think Tank. |
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Bruce Lee anyone? Martial
Artists have dedicated their lives to the
pursuit of the martial arts, often to the disadvantages
of other areas of knowledge. In general, most Martial
Artists with HtH (or Melee) skills of 3+ tend to have
some degree of familiarity with several fighting styles,
even though they may practice one primarily. For
swordsmen, reverse HtH and Melee skill levels. Bruce Lee is perhaps an excellent example of a Level 5 HtH skill, perhaps even with specializations. |
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The Covert
Specialist could easily summarize several
"Special Forces" types of occupations -- Green
Berets, Navy SEALs, antiterrorist agents, to name a few.
Often Covert Specialists are tasked to perform a wide
variety of operations, ranging from simple (ha!) covert
combat ops, to intrusion/infiltrations, espionage, as
well as PsyOps (Psychological Operations -- psychological
warfare) and a list too long to include everything they
can perform. Obviously, due to the extremely skilled nature of such occupations, Covert Specialists work best for "experienced" characters, with more than the "standard" 40-skill point allocation. Not to say it can't be done on 40, but it's amazing how much an additional 10-15XPs worth of "pickup" skills help flesh out all of the other talents of a well-rounded SpecOps character (such as several languages, with at least one at Level 2), while still keeping them skilled (L2) for their "primary" skills of importance. When creating a Covert Specialist, consider the Primary skills to be the set of skills most CovSpec's will have. Secondary skills are essentially his or her specialties. Obviously, it becomes more and more apparent that lots of these "other" skills at L1 is perhaps common, with their "specialties" at L2. It should be made clear that the list of secondary skills is not all-inclusive, but is a very abbreviated list of some of the most common. Some appropriate skills not listed: Sniping, Pilot, Gunnery, etc. Example: Marcus is the demolitions expert on a counterterrorist team. He'll divide 20 points among everything in the primary column (save, Grooming/Style), with Small Arms, Dodge, HtH, Combat Sense at level 2 (or more). He'll pick Demolitions, Electronics, and Mechanics as his "specialties" each at L2, which conveniently adds up to 10 skill points. The remaining 10 (of his starting 40) will go towards tertiary and further "fleshing out" skills. Nearly all SpecOps types will have received some First Aid training, so L1 First Aid is appropriate. |
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The Assassin is essentially a Covert Specialist whose emphasis is in assassination. Snipers are perhaps the most common subclass of this archetype, but other more subtle varieties (say, a Bond-girl styled villainess) also exist. |
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The Covert Tech is often a member of most SpecOps teams, and is usually the team member most directly involved in the more technical (...duh) aspects of an operation. Depending on their emphasis, their specific duties can be quite varied. |
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The Divemaster is a nautical combat occupation, something akin to a less-diversified Navy SEAL. Divemasters are commonly trained in the use of SCUBA, NuSCUBA, and submersibles (conventional submarines with Pilot (Naval) and submersible Exo-Suits with Pilot (Exo) ), both for maneuver and combat. |
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Consider the Divemaster/Miner to be the civilian model of the Divemaster. |
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The Subjock is a specialist "pilot" for naval and submarine operations. Typically most Subjocks are pilots of the small so-called fighter-subs, though many operate larger scientific and/or cargo submarines. Captains of the largest subs will typically replace Piloting and Gunnery skills with increased Tactics (L2, minimum), and Navigation, as well as strong Leadership skills (L2+). |
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Panzerboys
are the elite drivers of the Big Iron -- ground-effect
hovercraft (Panzers), tanks, and other armor resources.
As many find employment as Smugglers,
transferring goods, equipment, and personnel, as do those
that are private dealers of military force --
Mercenaries. ...Of course, there are Panzerboys in the national militaries, too. |
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Runners and Smugglers primarily make their living making "deliveries". Transporting controlled resources (drugs, guns, cyber, technology, etc), hopefully while out of the eye of the authorities. They are a critical component of the black market -- you can probably get alot more for that shipment of Ingram Smartguns in the CAS than you could in the Free States... |
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Pilots extraordinaires... Masters of the not-so-friendly skies, in their AVs, choppers, jetfighters or Deltas. |
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21st Century ground-pounder... |
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Last Updated: 01.08.01 13:16