EXPLANATION OF SURGERY CODES:
Surgical Costs in Blood, Time, and Money

Some of you readers out there may not be completely familiar with the Surgery code denominations that appear on the Cybernetics list. These codes give a basic description of the relative cost and difficulty of a given operational procedure, be it the implantation of a cybernetic enhancement, or perhaps as simple as a tattoo. Time: Duration of typical surgery. Medical Fees: Additional cost of medical service beyond the "component" cost, in the form of hospitalization/anaesthetic/etc bills. Inflicted Injury is a measure of how physically traumatizing and damaging the surgery is to the human body. It also effects the duration of the recovery time. Under hospital inpatient conditions, each Flesh Wound heals in 3 days, a Deep Wound in 2 weeks. Under outpatient care (or recovery w/o hospitalization), a Flesh Wound heals in 7 days, and each Deep Wound requires 1 month (and have the possibility for additional permanent complications). Leaving the hospital after undergoing Critical Surgeries (those that inflict Deep Wounds) is not recommended. Recovery times can be further enhanced with the use of various "speedheal"-type drug regimes and in the most extreme (and expensive) case, nanotechnology. Physical Therapy and other relatively "optional" post-surgical costs are not included.

When purchasing multiple cybernetic enhancements, they are very rarely all implanted simultanously, unless they are highly related systems (e.g. Neural Interface and other neuralware), due to the massive stress induced on the system. Remember that you may only take injuries up to your System Shock (e.g. w/ System Shock rating of 5, you may have 3 Flesh Wound-causing surgeries and one Deep Wound surgery, or any combination that add up to a combined penalty of 5 or less.). This means that the most drastic of surgeries (such as Exotic Conversion) is performed piecemeal.

There are 4 Codes:

Negligible (N)
Surgeries with the N listing are strictly outpatient services that can be performed under the most minimal of medical care conditions. Basic care clinics, mallplex cybershops, etc. are common places where N-class "surgeries" are performed.
Time: < 1 hr/procedure
Medical Fees: None
Inflicted Injury: None
Minor (M)
Minor surgeries are substantially more complex than N-type surgeries, as these are substantially more invasive. At minimum, a clinic or other medical center is required.
Time: ~2 hr/procedure
Medical Fees: $500+Recovery
Inflicted Injury: 1x Flesh Wound
Major (MA)
Major surgeries require at minimum a facility with full surgical capabilities (e.g. a hospital, MASH, or portable surgical theater). Major surgeries are complex, and typically require impressive skill (Medicine 2+), as they tend to require interaction with the nervous system, or other complex biological systems. The potential for error is much substantial, and the margin for error is miniscule.
Time: ~4 hr/procedure
Medical Fees: $1500+Recovery
Inflicted Injury: 2x Flesh Wound
Critical (CR)
The Critical surgeries are the most complex of all, including massive enhancements and replacements of major systems, such as the limbs, heart, lungs, etc. They also include other surgeries in which substantial restructuring of the body is necessary (e.g. third-eye implants and extra shoulders). Highly skilled surgeons are required (Medicine 3+)
Time: ~6 hr/procedure
Medical Fees: $2500+Recovery
Inflicted Injury: 1x Deep Wound