EXPLANATION
OF SURGERY CODES:
Surgical Costs in
Blood, Time, and Money
Some of you readers out
there may not be completely familiar with the Surgery code
denominations that appear on the Cybernetics list. These codes
give a basic description of the relative cost and difficulty of a
given operational procedure, be it the implantation of a
cybernetic enhancement, or perhaps as simple as a tattoo. Time:
Duration of typical surgery. Medical Fees: Additional cost of
medical service beyond the "component" cost, in the
form of hospitalization/anaesthetic/etc bills. Inflicted Injury
is a measure of how physically traumatizing and damaging the
surgery is to the human body. It also effects the duration of the
recovery time. Under hospital inpatient conditions, each Flesh
Wound heals in 3 days, a Deep Wound in 2 weeks. Under outpatient
care (or recovery w/o hospitalization), a Flesh Wound heals in 7
days, and each Deep Wound requires 1 month (and have the
possibility for additional permanent complications). Leaving the
hospital after undergoing Critical Surgeries (those that inflict
Deep Wounds) is not recommended. Recovery times
can be further enhanced with the use of various
"speedheal"-type drug regimes and in the most extreme
(and expensive) case, nanotechnology. Physical Therapy and other
relatively "optional" post-surgical costs are not
included.
When purchasing multiple
cybernetic enhancements, they are very rarely all implanted
simultanously, unless they are highly related systems (e.g.
Neural Interface and other neuralware), due to the massive stress
induced on the system. Remember that you may only take injuries
up to your System Shock (e.g. w/ System Shock rating of 5, you
may have 3 Flesh Wound-causing surgeries and one Deep Wound
surgery, or any combination that add up to a combined penalty of
5 or less.). This means that the most drastic of surgeries (such
as Exotic Conversion) is performed piecemeal.
There are 4 Codes:
Negligible
(N) |
Surgeries
with the N listing are strictly outpatient
services that can be performed under the most
minimal of medical care conditions. Basic care
clinics, mallplex cybershops, etc. are common
places where N-class "surgeries" are
performed. |
Time: |
< 1 hr/procedure |
Medical Fees: |
None |
Inflicted Injury: |
None |
|
Minor (M) |
Minor surgeries are substantially
more complex than N-type surgeries, as these are
substantially more invasive. At minimum, a clinic
or other medical center is required. |
Time: |
~2 hr/procedure |
Medical Fees: |
$500+Recovery |
Inflicted Injury: |
1x Flesh Wound |
|
Major (MA) |
Major surgeries require at
minimum a facility with full surgical
capabilities (e.g. a hospital, MASH, or portable
surgical theater). Major surgeries are complex,
and typically require impressive skill (Medicine
2+), as they tend to require interaction with the
nervous system, or other complex biological
systems. The potential for error is much
substantial, and the margin for error is
miniscule. |
Time: |
~4 hr/procedure |
Medical Fees: |
$1500+Recovery |
Inflicted Injury: |
2x Flesh Wound |
|
Critical
(CR) |
The Critical surgeries are the
most complex of all, including massive
enhancements and replacements of major systems,
such as the limbs, heart, lungs, etc. They also
include other surgeries in which substantial
restructuring of the body is necessary (e.g.
third-eye implants and extra shoulders). Highly
skilled surgeons are required (Medicine 3+) |
Time: |
~6 hr/procedure |
Medical Fees: |
$2500+Recovery |
Inflicted Injury: |
1x Deep Wound |
|