SILHOUETTE CYBERPUNK EQUIPMENT LIST
PERSONAL GADGETRY
OPTICS
COMMUNICATIONS
PERSONAL ECM
PERSONAL ELECTRONICS
TOOLS OF THE TRADE
TOOLS
SECURITY
MEDICAL EQUIPMENT
LIFESTYLE
TRANSPORTATION
FASHION
HOUSING, DINING & ENTERTAINMENT
Optics | Cost | Mass | Avail | Notes/Effects |
Sensor Goggles | 200 | 1 | 2 | Can hold any number of options |
- Low-Lite | +350 | 2 | No lighting condition penalties except in total darkness | |
- Passive IR | +200 | 2 | Useless during daytime | |
- Passive Thermal | +200 | 2 | Useless during daytime | |
- Smartlink Targeting | +400 | 4 | Can use Smartlinked weapons without Weapon Link implant | |
- Anti-Dazzle | +200 | 3 | +2 to HEA roll versus flash blinding | |
- Image Enhancement | +300 | 3 | +1 PER bonus when using IE while searching | |
- Telescope | +150 | 2 | Telescopic vision to 20x magnification | |
- HUD/Marquee | +300 | 2 | Transparent LCD screen in vision field for messages | |
- Distancer | +100 | 2 | Confocal or Laser-based distance measurement | |
Binoculars/Telescope | 40+ | 1 | 1 | More expensive binoculars have better magnification |
Comm Equipment | Cost | Mass | Avail | Notes/Effects |
Civilian Communicators | ||||
- Headset Comm | 25 | 0.5 | 1 | -5/5km Rating |
- Short Range (10km) | 20 | 0.25 | 1 | -5/10km Rating |
- Medium Range (100km) | 500 | 1 | 1 | -5/100km Rating |
- Long Range (1000km) | 10000 | 10 | 2 | -5/1000km Rating |
Military Communicators | ||||
- Headset Comm | 250 | 0.5 | 3 | -2/10km Rating |
- Short Range (10km) | 200 | 0.25 | 3 | -1/10km Rating |
- Medium Range (100km) | 5000 | 1 | 3 | -1/100km Rating |
- Long Range (1000km) | 100000 | 10 | 4 | -1/1000km Rating |
Listening Device | 50-1000 | 0.01 | 1-6 | Cost/Avail depends on quality |
Civilian Satlink | 500 | 2.5 | 2 | Allows Satellite communications |
Military Satlink | 5000 | 5 | 5 | Allows Satellite communications |
Cellular Phone | 200+ | 0.5 | 1 | |
- Cellular Service | Varies | 1 | Monthly bill based on security and service: nonexistent (50), low (100), medium (250), high (500) for basic service. Additional services extra (voicemail, etc) |
ELECTRONIC COUNTERMEASURE (ECM) EQUIPMENT
ECM Equipment | Cost | Mass | Avail | Notes/Effects |
Discretion Device | 5000 | 0.1 | 5 | ECM R1, 50m Range |
Man-portable ECM | 20000 | 5 | 6 | ECM R1/5km Range |
Personal Electronics | Cost | Mass | Avail | Notes/Effects |
Audio Player | 10-2000 | 0.01+ | 1 | CDs, Radio, digital media, etc. Price varies by quality and features |
Audio Recorder | 30-6000 | 0.1+ | 1 | Record CDs, Radio, digital media. Price varies by quality and features |
Digital Camera | 200+ | 0.5 | 1 | Digital photocamera. Stores 20 images. More expensive models store more. |
Video Player | 80-4000 | 1+ | 1 | Standard TV |
Video Recorder | 100-4000 | 1+ | 1 | Video or Film recorder/player. |
Holo Receiver | 500+ | 3+ | 2 | Gas-filled tank for holographic television |
Holo Recorder | 1000+ | 2+ | 2 | 3D recording device |
Wristwatch | 5+ | 0.05 | 1+ | Price varies according to style, quality, capabilities, etc. |
Interface Cables | 20-100 | 0.1 | 2 | REQUIRED TO USE INTERFACE PLUGS! DONT FORGET THESE! |
Logcompass | 50+ | 0.1 | 2 | Handheld programmable inertial compass |
GPS | 200+ | 0.25 | 2 | Handheld Global Positioning System. Some models resemble Palmtop Computers. |
Electronic Instruments | 100-1000 | 5+ | 1 | Electric Guitar, Bass, Keyboards, Drums, etc |
Amplifier | 250-1000 | 5+ | 1 | Performance-grade amplifier for musical instruments |
Mixing Equipment | 500+ | 2.5+ | 2 | Edit, Record audio/visual information. |
Tools | Cost | Mass | Avail | Notes/Effects |
B&E Tools | 200 | 1 | 4 | Kit with basic Breaking & Entering tools |
Breathing Mask | 20 | 0.1 | 1 | Replaceable filters $1/ea |
Cutting Torch | 25/10 | 1 | 1 | Butane/Acetylene Minitorch |
Flashlight | 10/1 | 0.5 | 1 | |
Glow Stickers | 15 | 0.1 | 1 | Box of 20, available in various colors |
Glowstik | 1 | 0.1 | 1 | Disposable chemical lightsource. Good for ~2hrs. |
Protective Goggles | 20 | 0.1 | 1 | |
Rope (50m) | 25 | 5 | 1 | Polymer rope |
Techscanner | 600 | 1 | 2 | Handheld computer to aid in repairs (+1 bonus) |
Toolkit, Demolitions | 1500 | 30 | 5 | Standard equipment for demolitions work (triggers, fuses, detonators, etc). Explosives not included. More limited kits cost/weight less. |
Toolkit, Electronic | 600 | 10 | 2 | Standard equipment for electronic repairs (soldering iron, multimeter, components, etc). More limited kits cost/weigh less. |
Toolkit, Mechanical | 400 | 6 | 2 | Standard equipment for mechanical repairs (wrenches, screwdrivers, etc.). More limited kits cost/weigh less. |
"Leatherman" Tool | 50+ | 0.25 | 1 | Collapsible pliers w/ Swiss-army knife options. |
Swiss Army Knife | 10+ | 0.1 | 1 | Basic ($10), Good ($20), MacGyver ($40). Handy for Tinker skill checks. |
Survival Card | 10 | 0.1 | 1 | Basic Swiss Army Knife tools w/ dimensions of a 2mm thick business or credit card. |
Security | Cost | Mass | Avail | Notes/Effects |
Keylock | 20 | 0.1 | Mechanical Lock | |
Codelock | 100 | 0.1 | Electrical lock using passcodes | |
Cardlock | 100 | 0.1 | Electrical lock using cardkeys | |
Vocolock | 200 | 0.25 | Electrical lock w/ Voice Recognition | |
Lock Quality: | ||||
- Low Security | 1x | n/a | 1 | Difficulty 2, requires 10 "Minutes" of success |
- Medium Security | 2x | n/a | 2 | Difficulty 3, requires 20 "Minutes" of success |
- High Security | 5x | n/a | 3 | Difficulty 4, requires 30 "Minutes" of success |
- Maximum Security | 10x | n/a | 4 | Difficulty 5, requires 40 "Minutes" of success |
Lockpick, Mechanical | 250 | 0.25 | 4 | Can't pick Mechanical locks w/o em (-2 penalty) |
Lockpick, Electronic | 500 | 0.25 | 4 | Can't pick Electronic locks w/o one (-2 penalty) |
Line Tap | 200 | 0.01 | 4 | Comm line tap |
Security Scanner | 1500 | 1.5 | 4 | Device that aids in detecting certain security measures |
ChemSniffer | 2000 | 5 | 4 | Chemical analyzer set to detect specific chemicals (poisons, gunpowder, etc) |
Scanner Plate | 500 | 0.25 | 3 | Palmprint security reader |
Movement Sensor | 100 | 0.25 | 2 | Detects movement through seismic, IR/Light grids, or other means |
Remote Sensors | 2x | 0.25 | 3 | Rig a transmitter or line cable to any given sensor |
Handcuffs | 50 | 0.1 | 2 | Nearly Impossible Threshold (8+) to escape |
Stripwire Binders (12-pack) | 5 | 0.1 | 2 | Single-use locking reinforced-polymer strips. Good for fasteners and makeshift handcuffs (Threshold 6+ to escape) |
Passcard | 10 | 0.01 | 2 | Additional "blank" cards for cardlocks. Must be encoded to work. |
Medical Equipment | Cost | Mass | Avail | Notes/Effects |
Dermal Stapler | 400 | 0.25 | 2 | Suture Gun |
Sprayskin | 25 | 0.25 | 1 | Aerosol synthetic skin, doped with analgesic (Potency 5, Onset 1min). Seals and Disinfects wounds. |
First Aid Kit | 10 | 0.25 | 1 | Basic First Aid equipment. First Aid tasks w/o kit have a -1 penalty applied. |
Medical Kit | 650 | 1 | 2 | Field Medic's kit. +1 to First Aid or Medicine (Req: Lvl 2+ Medicine for bonus) |
Field Surgery Kit | 4500 | 3 | 3 | Miniature operating theater. +2 to Medicine checks if used by a Level 2+ Doctor (Lvl 2 Med skill) |
Airhypo | 100 | 0.25 | 2 | 21st century syringe. Uses compressed air to inject liquid drug |
Medscanner | 500 | 1 | 3 | Palmtop-sized medical Expert System. +1 to First Aid or Medicine. |
Drug Analyzer | 75 | 1 | 3 | 85% accuracy at common drug identification (Threshold 4 on two dice). May not accuratelyidentify experimental or cutting-edge pharmaceuticals w/o proper database upgrades ($100/mo) |
Drugs | Varies | 0.01 | Varies | Per dose, price/availability varies by type. |
- Trauma Patch | 15 | 0.01 | 2 | Potency 8, Onset 30sec. Analgesic/Coagulant/Antibacterial |
- Berserker Patch | 50 | 0.01 | 4 | Potency 6, Onset 30sec. Analgesic/Stimulant/Psychoactive. Acts as Pain Editor. Highly addictive (Addiction Rating 5, Dependence Rating 12) |
- Euforan (Tablet) | 20 | 0.01 | 3 | Potency 12, Onset 30min. Euphoric. |
- Relaxin (Topical) | 8 | 0.01 | 2 | Potency 8, Onset 2min Analgesic. |
- Relaxin (Tablet) | 2 | 0.01 | 2 | Potency 6, Onset 10min. Analgesic |
- Sed-Dan (Tablet) | 5 | 0.01 | 2 | Potency 9, Onset 30min. Sedative. |
- Vitamax (Injection) | 100 | 0.01 | 3 | Speed Heal: Doubles normal healing rate. Must be administered daily. |
Medical Assistance | ||||
- Clinic Visit | 200 | Effectively First Aid. Also basic Medical. Heals "Good Guy Wounds." Also N-type Surgeries. | ||
- Day in Hospital | 300 | Recovery from Wounds (3 days/Flesh Wound, 2 weeks/Deep Wound). M-type surgeries require 3 days. MA-type surgeries require 2 weeks. | ||
- Day in Intensive Care Unit | 1000 | Recovery from critical injuries (near-death, system shock). Each day make a Health check with a +1 to +3 bonus (depending on quality of hospital's ICU), minus wound penalties as normal. Success means that the victim's condition has been stabilized, and he may be moved to the standard Care Unit (as normal Hospital fees). CR-type surgeries require 2 days in ICU + two weeks in standard hospital. | ||
Medical Insurance | 500/mo | Reduce Medical costs by 2/3. More expensive Insurance policies may cover more. Note that no "standard" insurance policies cover Black Cyberware. (Obviously Corp special teams are excempt...) | ||
Trauma Team Account | 500+/mo | Airborne Ambulance service. They're also armed. Gold and Platinum accounts are also available at a higher rate, but bump you up their priority list (reduces arrival time). |
Fashion | Cost* | Notes/Effects |
Outfit (each) | Includes Shirt, Pants, Belt, Footwear or equivalents. Multiply basic Outfit Cost by Outfit Quality modifier. | |
- Generic | 100 | Low/No Class. |
- Stylish | 200 | Typical Middle Class |
- Ultrastyle | 500 | High Class |
- High Fashion | 800 | Practically one-of-a-kind clothing! (May give bonuses to Grooming, Influence, Reputation checks) |
Coat, Summer | 35 | |
Coat, Winter | 100 | |
Coat, Long | 100 | Typical trenchcoat |
Coat, Leather Jacket | 200 | Bomber or Biker jacket. |
Hat or Cap | 10-75 | Headwear of various designs. |
Wristwatch | 5-500 | See entry under Personal Electronics |
Jewelry | 10+ | Per item. Bracelets, brooch, necklace. May range to Obscenely High costs (big rocks!). |
Sunglasses | 5-50+ | Basic shades. Available in mirrored, dark, colored and other various finishes. |
Eyeglasses | 50+ | Corrective eyewear (may also be false). |
Contact Lenses | 50 | Corrective eyewear. Available in various colors/designs (may alter cost). |
Nylon Carrybag | 5 | Synthetic cloth duffle or athletic carrybag. Backpacks cost 2-3x. |
Sleeping Bag | 25 | |
Holster | 20+ | Hip or shoulder rig. Higher quality or more concealable holsters can cost substantially more (100+) |
Quality | APPLY THESE TO ALL FASHION AND APPROPRIATE LIFESTYLE ITEMS. | |
- Low | x1/2 | Cheap Bangkok, Taiwanese, or Korean replicas. |
- Average | x1 | Typical off-the-rack fashion. |
- High | x2+ | Tailored, hand-stitched, etc. May grant INF bonus in certain situations. |
HOUSING, DINING & ENTERTAINMENT
Lifestyle | Cost* | Notes/Effects |
Coffin | 20/night | 1x1x3m sleeping cubicle. Amenities (data, phone, TV, etc) cost extra. |
Hotel Room | 50/night | Single occupancy hotel/motel (includes data, tv, phone, etc.) |
Apartment/Condo (per room) | 200/mo | |
House (per room) | 150/mo | |
Location/Quality | Multiply base housing cost by Location/Quality multiplier | |
- Combat Zone | 1x | Gangland, bad part of town |
- Moderate Zone | 2x | The typical habitation zone |
- Corporate Zone | 4x | Corporate security, groomed greenspaces, nice area. Perhaps Arcology. |
- Executive Zone | 6x | High Corporate security, best of the best of everything. |
Utilities | 100/mo | Typically includes tv/cable, data, telephone, electricity and water. |
DataTerm Access (per min) | 1 | Curbside computer terminal w/ news, weather, maps and Net access |
Payphone call | 0.5 | Basic payphone, possibly vidphone |
Food | (per person) | |
- Kibble | 25/wk | Dehydrated, reconstituted, artificially-flavored soy- or krill-based foodstuffs. |
- Generic Prepack | 50/wk | Similar to 90s MREs. Some self-heating/cooling prepackaged food. |
- Quality Prepack | 150/wk | Gourmet meals in a box. May also be self-cooking. |
- Fresh Food | 300/wk | REAL food! Requires actually COOKING the food! (e.g. Cooking skill) |
- Fast Food meal | 5 | Per person |
- Restaurant Meal | 20-60 | Per person. Cost varies by quality: Fair ($20), Good ($40), Excellent ($60+) |
Entertainment | ||
- Movie | 10 | |
- VCR/Disc/Chip Rental | 4 | Audio/Video/Data |
- Braindance | 20 | SQUID or neural interface jack. Simulated Experiences (SIMEX) |
- Live Concert/Sports Event | 50 | May vary by event |
- Nightclub Cover Charge | 5-50 | Varies by quality, exclusivity of nightclub. |
TRANSPORTATION
See Automotive/Transportation Catalog for a much more detailed listing.
Transportation | Cost | Notes/Effects (All listed speeds are Road speeds. Reduce by 2/3 for off-road speed) |
Bicycle | 250 | Pedal-power! |
Scooter | 500 | Electrically powered Riva/Vespa. 6hr range, Top Speed ~80kph |
Motorcycle | 1500+ | Electrically or CHOOH2-powered. 4-8hr range, Top Speed ~150kph |
CityCar | 2000 | 1- or 2-man electrically-powered supercompact. Approx 4hr range @ 65kph. |
Subcompact | 6000 | Typical methanol or CHOOH2-powered auto. 500kms @ 150kph top speed. |
Medium Sedan | 10000 | 4-seath Meth/CHOOH2 car. 400kms @ 150kph top. |
Luxury Sedan | 30000 | 6-seat Meth/CHOOH2 sedan w/ 400kms @ 150kph top. |
Sports Car | 25000 | Gasohol-guzzling sportster w/ 500km tank and 210kph top speed. Seats 2. |
Limousine | 60000 | Seats 6 or more, 300km range at 120-150kph top speed. |
Maglev Chit | 0.25 | Railway/Subway hybrid. Cost per station passed. |
Taxi (per km) | 1.5 | |
AV-Taxi (per km) | 5 | Flying VTOL Taxi service. |
Gasohol/CHOOH2 | Varies | $1 +/- 1d6x10 cents per liter. Typical auto gets 10km/liter mileage. |